Browsing the archives for the mud tag.

Project: MUD

work safe

I kind of mentioned this project at the tail end of the big py country post. I’ve been spending some time writing a rudimentary MUD in Erlang. Why? MUDs are fun. I want to know if Erlang is a fit for any future SEP projects. And I’m interested in what it would take to do the same thing on the .NET platform.

So, what do I mean by ‘rudimentary’ MUD? I want to connect via telnet. I want to issue commands. I want to move from room to room. I want to create rooms. I want to create items. I want to meet others waking around the mud. I want to run my mud across a cluster of servers. But, at this point scripting and combat aren’t in scope.

While I’ve made progress, Holidays happen and it will probably take a few weeks longer than the one week I was originally planning. I’ve got my telnet and command parser. I’m logging in and storing my users in the world. And that’s where I am right now.  It’s not just to holidays, it’s also learning a new language and it’s libraries.  I’ve had to fight with the dictionary for a while, then there’s some missing commas that keep cropping up.

I’m still trying to figure out the finer points of OTP, which may cause a rewrite of my telnet service.

Once I’m done, I’ll be putting together a more complete post on the project and start using this as a referance for a .NET implementation. Now, the .NET implementation may only be a roadmap and a short talk comparing the two platforms. Either way, this should be fun.

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